Anybody have an Imagine object for a Commodore monitor? Please
upload it to wuarchive (and drop me a note)!
Thanks.
Mike
----------------------------------------------
There was a AMiga 1000 in Turbo SIlver (Imagine's older brother)
object format that had a monitor, I think... Or was that
Sculpt 3D format??? Welll , if you can't find one,
I could probably make one.. It houldn't be tooo hard...
You could take three pictures fro the front, left and top of the monitor,
since it is more or less cubicle, take the images into image through
the detail editor, arrange the pieces such that the parts line up
and include the primary shape of each other, then just
slice, delete what you do not want, take the resulting object,
join it, copy that object, size it down a little bit, then merge it,
join whatever you need to do to make it one object, then slice a
square (rounded edges) through the front portion, remove all
parts but the edges that connect the inner and outer parts of the
box... take a sphere, distort it so you get a flat curve, take the remaing
pieces from the last slice, and slice the sphere, take the curved
intersection out, copy it, move it back a bit and paste, redraw,
connect all the dots on the edges of both curves using ADD FACES,
make the object of a glass texture or gloss it over, and install it
into the box such that it covers up all the holes that may allow the
eye to see into the object from around the edges... You could go on
to make the button for the display, the LED light, the little commodore
logo do the same thing.. You could even add the vents in the back and the cord
(plug) slot...
It might take about 25 minutes, but it is good to get that experience..
PS - I amy now working on salt shakers, and the stool for JOE's diner...
At least I have the IFF's made for the details and such...
I'm going to make my objects first then write a tutorial... but it is
going to be a lot better than the Quikie I wrote above... And a
lot more descriptive... I can't make any promises since I am graduating
this semester and going down to main campus next semester (I'm in a
branch college) so I am pretty busy, but then again I love this stuff...
;-)
Later
##
Subject: IMAGINE PC
Date: Sun, 18 Apr 1993 18:47:10 -0500
From: "Tony R. Boutwell" <trb3@ra.msstate.edu>
well I checked the imagine.pic....and it is there.....but something I
noticed was that there was imagine.cfg file there....when I looked at it
it had some info stuff (for like setting imagine up) ie...render size, stuff like that....but it also had a place for where the path for the Imagine.pic should
be....so I typed the path in there also....but still no change...???
anybody have any ideas.....(excluding danimal that is...) :)
##
Subject: Hi, here I am...
Date: Mon, 19 Apr 93 14:17:36 +0200
From: ""Imagine a life without Imagine... A True Nightmare!!!!!"" <r20@aarhues.dk>
Hi to everybody on this maillist,
My name is Carsten Berggreen, I live in Denmark and have been using Imagine
for about 1 1/2 years now...
I have an 'old' Amiga 500, with 1meg chip, 1.5meg Fake Fast and a SLOOOOW 68000
(eventhough I use a 'Force the screen to blank' while I'm tracing)
And just to make it even more pitty, I have 2 disk drives and NO HARDDISK!!!!
My equipment isn't the best, okay I'll admit that... &:-(
Perhaps I'm going to buy a BIG one later this very year... (A4000-5000-6000?)
But who cares, I can trace while I'm sleeping and while I'm educating,
eventhough it isn't the biggest objects that I can have in my memory...
Now, to everybody who reads this:
A month ago I made this little cute space vessel(or what ever it was?)
I and liked it so much that I wanted to put some windows onto it...
Hmmm great! Think of my space ship, as enterprise(Star-Trek)
and ALL those nice small windows... Hmmm how could I make them with my little
computer... Hmm AAAHHH!!! Brush mapping...
Yep, reboot, deluxe paint, draw some small yellow windows in a brush...
> well I checked the imagine.pic....and it is there.....but something I
> noticed was that there was imagine.cfg file there....when I looked at it
> it had some info stuff (for like setting imagine up) ie...render size, stuff like that....but it also had a place for where the path for the Imagine.pic should
> be....so I typed the path in there also....but still no change...???
>
> anybody have any ideas.....(excluding danimal that is...) :)
Here's a further followup from CompuServe:
->#: 29208 S8/Rendering
-> 19-Apr-93 20:54:32
->Sb: #29152-IMAGINE for the PC.
->Fm: IMPULSE 76004,1767
->To: Dave Alex 76166,742
->
->Dave, please check the Impulse section of the AmigaVendor forum.
->We've been posting messages troubleshooting users' problems with
->the new program over there.
->
->To summarize: disks shipped between 4/12 and 4/15 have problems
->with QEMM and DOS 6.0. If you need to run under DOS 6.0, contact Impulse
->for a replacement disk.
->
->To diagnose your problems with the program, try using a clean boot disk
->which loads your mouse driver, DOS' EMM386.exe and your VESA driver. We
->heard of one user who had to do a CLS command prior to running the program
->on a Fahrenheit 1280 video card.
->
->Let me know if I may be of any further assistance.
->--Rick Rodriguez
Steve
PS. Anyone else wishing to sign up for CompuServe, just send me e-mail.
To those of you who already sent mail, I sent responses this morning.
##
Subject: Re: 3D-trees to use in IMAGINE
Date: Tue, 20 Apr 93 07:29:05 EST
From: boom@xamiga.linet.org ()
VERTEX is available on BIX ... its still disabled but a working version is
available for about $40 I think. Its a modeler similar in some ways to Im
a cross between Pixel3dPro and Imagine (in appearance that is). I
fooled with it some time ago and found it quite a good modeler. I would UL it
but I dont know whre I put it. Try BIX-DIRECT 617-491-5410.
BOOM
##
Subject: Ideas for the Imagine-editors...
Date: Wed, 21 Apr 93 14:44:53 +0200
From: ""Imagine a life without Imagine... A True Nightmare!!!!!"" <r20@aarhues.dk>
Hi everybody,
First of all I would like to give a little hint to people like me,
(If I isn't the only one that is...) that is people with a SLOW computer...
The nice look with 16 colors in hires, which Impulse has choosen is great,
BUT it slows you computer down dramaticly!!!!
(all the DMA Graphic Cycles are taken from your processor AND you BLITTER!!!!
That's also why an A3000 still is faster with only 1 bitplane on the screen.
An easy solution to this problem is to buy one of the new A1200 or A4000, but
a little too expensive (at this moment, anyway!)
A cheap solution is to do like me, simply get a REAL screen blanker, which
only does one thing: blank the screen and uses as little cpu time as possible,
not one of those flashy ones available from most PD-bases...
I'm using a screen blanker called 'James the butler' made by a friend of mine,
it works! But it's also under developing, so it isn't error free YET! &:-(
Still it has a few really useable features like Force-screen-to-blank and
1 bitplane mode, activated with my RAT-button(I have 3 buttons on my mouse,
and being a little MAD I named the middle one, the RAT button.. silly isn't it?)
Enough about that, now to the really stuff:
1:
Inside the cycle-editor I certainly could use the possibility to 'Transform' an
object to a precise location, instead of jamming around with spin and rotate.
I can see why those functions are there, but I can't see why the transform isn't
2: (also cycle editor)
Here is a 'NICE' one to make... hehe! How about making some kind of pull/push
function, which would act like a 'Freeze length of axis on objects+move', then
you could really begin to make some human-movements... Imagine if you would
create a walking man, and when you pulled/moved one of his feets, you could
only pull it inside a certain range from the leg(that range is the fix'ed axis)
Hmm? would that be a hard one to do, Impulse? It would be a great help...
3:
I don't know if this one is an old idea since I'm new here... but anyway...
how about a collision dectection possibility (just inside the stage editor?)
4:
I could (sometimes) use the option to actual see my dots in the 3D view in the
editors (of cause they shouldn't be traced, but only be inside the editor
while creating an object... that would be nice, I think!
Does anybody agree with me? or am I just alone with these 'new' ideas?
Greetings to the people at Impulse, nice work you've done so far...
keep going!!!! &:-)
I'll certainly be back with more... once I've come up with some more ideas...
Especially for the cycle editor, which REALLY need some more features...
| why would he be such a jerk? i know that he doesn't smoke
steve lombardi | drugs. and he doesn't do cocaine. and he doesn't shoot
stlombo@acm.rpi.edu | smack. and he doesn't even drink beer. Why would he be
| such a fu*ker to me? --WEEN
##
Subject: Re: Editing times
Date: Fri, 23 Apr 93 09:51:44 -0400
From: patrick@ll.mit.edu (Allan J. Patrick)
> If you have a 4000, perhaps the most cost effective solution is to get the
> NEW Toaster which adds realtime playback of 24 bit animation. No expensive
> single frame deck necessary.
Hmmm... I'm a little confused. I was excited when you announced 24 bit real-time playback at the Amiga User Group meeting, but I've since heard that this is actually the 262000+ color mode of the A4000. Can you confirm one or the other? By the way Mark, I enjoyed the demo of the new LW3 you provided at the meeting. Many Thanks.
##
Subject: Re: Wanted: Real Heart Model
Date: Fri, 23 Apr 93 10:46:33 -0400
From: mbc@po.cwru.edu (Michael B. Comet)
>
>A co-worker of mine wants to make illustrations of a heart using his
>A2000 and Imagine for his wife's presentations. She is a nurse.
>So he is looking for a fairly accurate 3-D model of a real human heart,
>not the romaticized shape.
>
>
>Does anyone know where such a model may be acquired?
>Or who to ask to find out?
>
>Thank you.
>
Yes, well ViewPoint....that company that has all those 3D
Digitized objects in tons of formats has some hearts. It has a full 3D
heart, plus I think it has a half cut 3D one. I forget the phone #.
(it's at home). I'm not sure how much they cost, but i recall the
medical objects are more than most others. I could check later if you